Flip R&D

Flip R&D

Still at WIP state. I’m currently working on diverse flip rnd, waterfall, lookdev for wet rock based on flip sim, and working with pump with the flip solver.

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Lava

Lava

I wanted to do a lava sim/shader rnd inside houdini 16, I found a lot of ressources to help me get a proper result. I made a point vop that

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Snow Explosion

Snow Explosion

I had time to try a pyro explosion using microsolvers! The good thing of using microsolvers with gas nodes instead of the ones inside the pyro solver is that you

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Gas Up Res & Custom Wind

Gas Up Res & Custom Wind

Custom tool which allows you to drive your pyro sim instead of a regular gas wind dop. To use the otl, import it into your houdini scene (install and create

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Displacement

Displacement

Some random tests of displacement inside Houdini : – A global displacement shader using vop material and rest position sop – An inside displacement shader using for each sop and

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Blood

Blood

Quick project done in Houdini and polished in nuke, I wanted to test some blood shading/sim. Getting a good looking blood is kind of tricky because the lighting plays a

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<font color=#f7f7f7>Splash Tool</font>

Splash Tool

Tool realised for students at my school, I had to help students in the 3D animation section to creat blood splashes in a effective way so I decided to use

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<font color=#f7f7f7>Krakatoa</font>

Krakatoa

I’m currently learning krakatoa and I wanted to share with you some stuff of what I learned. It’s a basic setup : a pflow source from my previous fumefx sim

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<font color=#f7f7f7>Statue Shatter </font>

Statue Shatter

I wanted to finish a project that I started in January, I finished my studies a month ago so I decided to finish it. I took 3 weeks to complete

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